How I Am Presenting My Dungeon
Basically, I’m walking you through it like a sort of solo rpg. It’s going to be a bit more narrative than that, and less choice driven. But my hope is it will be an entertaining way to take in the information rather than simply saying, “Be sure to read the whole adventure before running it.” Then, sometime in 2024, I’ll make the playable version available, which will include rules for both solo and group games.
Initially I said that I would be publishing the dungeon in 52 weekly updates. By now it’s obvious that is not going to happen. Instead, I will roll it out in periodic updates without a specified timeframe, meaning, more-or-less, whenever they’re ready to go out.
I will pin this article to the top of the section and you can refer back here for a master list of the rooms and for any advice or guidance suggestions I may come up with along the way. You may also comment on this post to ask general questions or provide overall feedback on the project; and, you can, of course, comment on the specific updates with questions and feedback that are specific to those areas.