Backbone Gaming Guide and Manifest
For the TTRPG nerds in da house (and curious onlookers)
So if you’re running this like a solo role-playing game after a fashion or perhaps a some kind of bizarro campaign setting, I’m here for you, babe!
If you don’t know what that is, watch Deborah from Geek Gamers on da Tube to get a good overview.
I’ve done my best to emulate the Old School Renaissance design principle of keep the rules to a single page. What follows thereafter is just detail; you don’t need it to play.
Now, recall if you will that this is a work in progress that is literally appearing before you eyes. So this post in its current form is little more than a sneak peek of what is to come. A preview, baby. Let mamma know if there’s something else you’d like to see, and I’ll do mah best to hook ya up.
Xoxo,
T
Rules, guidelines, agreements—whatever you want to call them [1 page exactly; forthcoming]
List of Lists
Pregenerated player characters, who could be your protagonist
Non-player characters, who could be supporting cast
Resource characters, who serve a specific function in the game story world
Bosses, who could be your antagonists
Groups of troublesome individuals who could be enemy encouters
Adventure sites, which could be your settings for exciting events
Sandbox-y hubs, which could provide staging for many stories and adventures
Resource sites, which could be poetic places and points of interest, rest & recovery
Multimedia inventory, most prominently the song grimoire
Spells and magick
Secrets, which you might think of psychic abilities or psionics
Weird items, that could have unique and interesting properties
Deities, Demigods, and other Immortal Beings
These lists will be continuously updated until the novel-game is complete.
Pregenerated player characters, who could be your protagonist
Bit (not yet a secretist)
Buckhorn (secretist)
Juicy (seasoned secretist)
Scythia (former secretist)
Non-player characters, who could be supporting cast
Avan
Charlee
Riley
Resource characters, who serve a specific function in the game story world
Bishop Shelly
Dagger
Mall
Master Cunin
Master Furrow
Master Whip
Bosses, who could be your antagonists
Alithea
Ashe Stickygum
Bill the King
Cade
Cinda Ashe
Desi
Marlowe Harmoni
Megan Thames
Oxenberg Rassmuellengeri
Groups of troublesome individuals who could be enemy encouters
Men of Skin (kina the classic, the retro at this point)
The Heirloomers
Snake People (the new hotness)
Adventure sites, which could be your settings for exciting events
Axon Terminal
Dat Crim Lo, tho
Death Cage in Taruma Kivuli
The Old Crane, On Page Road
Sandbox-y hubs, which could provide staging for many stories and adventures
Bruno (crossover)
Bouton (neighbors Soma)
Dreamwar Corridor
The Lost City of Soma
Mars the planet, c. 1022
A Microfiction Universe within the Secret of Secrets
The Shadow Plane of Existence
Resource sites, which could be poetic places and points of interest, rest & recovery
The Hidden Shrine to Lilamara
Time Out of Mind
Multimedia inventory, most prominently the song grimoire
Spells and magick
Prospero’s books
Secrets, which you might think of psychic abilities or psionics
Ghosting
Telepathy
Weird items, that could have unique and interesting properties
Klava’s glove
Deities, Demigods, and other Immortal Beings
Dwizaal
Knot
Lilamara
Mars
Nikki
Onococho


